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Phantom

(image)

Sometimes called the 'hollow men', spectres form the right arm of their masters' powers. They are an unholy terror to the living, for they are quite as deadly as their appearance suggests.

The creation of these is itself no mean feat, but the real danger in encountering one is that it is likely only the harbinger of a much more dangerous force that will follow in its wake.

Special Notes: During battle, this unit can drain life from victims to renew its own health. Spirits have very unusual resistances to damage, and move quite slowly over open water. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

Advances from: Spectre
Advances to: Terror
Cost: 66
HP: 48
Movement: 8
XP: 150
Level: 4
Alignment: chaotic
IDPhantom Ascension
Abilities:
(image)baneblade
arcane
12 - 4
melee
drains
(image)wail
cold
8 - 3
ranged
Resistances:
blade50%
pierce50%
impact50%
fire10%
cold70%
arcane-10%
TerrainMovement CostDefense
Castle150%
Cave150%
Coastal Reef250%
Deep Water250%
Flat150%
Forest150%
Frozen150%
Hills150%
Impassable-0%
Mountains150%
Mushroom Grove150%
Sand150%
Shallow Water250%
Swamp150%
Unwalkable150%
Village150%